Dead Island 2, Dambuster Studio's upcoming first-person, has put out a few more details about the tech that goes into its zombie pulverising. In a chat with Game Informer, DI2's senior render programmer and technical art director shone some more light on the procedural FLESH system (Fully Locational Evisceration System for Humanoids) that the game uses to turn its undead shamblers into "meat piñatas". Fair warning, I'm about to write the words 'Flesh system' like a hundred times. It's too late for me...