VR may not have completely revolutionized the gaming industry, or forever changed the way we interact with each other, watch movies and TV, conduct meetings, do our jobs, or any of the other over-the-top predictions that arrived when VR tried to go mainstream in the early-to-mid 2010s.
The hype, as often happens with hype, didn't match reality (virtual or otherwise). If anything, we're still probably a decade away from VR being truly affordable and convenient enough to be a mass-market item rather than a fairly niche interest.