'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Caves of Qud is famously complex, simulating a surreal science-future where your player character can sprout new limbs at a moment's notice, apes and crabs have shifting reputational dynamics with one another, and a concrete wall can gain full personhood through items that grants sentience.
But in an interview with PC Gamer, Qud co-creator Brian Bucklew said even Freehold Games' systems-heavy procgen roguelike is only scratching the surface of the processing and networking capability of today's computer hardware.