The best parts of my favorite World of Warcraft classes are being turned into new heroes for Fellowship's pre-season 2 update this week
Nobody on the team making Fellowship would deny that World of Warcraft was a massive inspiration for the game—I know, because I've asked them about it. It's not just the art style, but the entire pitch for the game is what would happen if a popular activity in WoW was an entire game.
What impresses me the most is how distinct it feels despite the obvious similarities. Fellowship has a little more MOBA DNA than an MMO, which means its heroes have far fewer abilities and gear options than classes in WoW.