The Elder Scrolls Online—an MMO that's approaching its first decade—has always charmed me because of how it's able to represent, in a way, miniature versions of the setting's different continents and stylings. Especially since it can do that at a more rapid pace than the mainline series, which had its last proper entry 13 years ago.
When I sat down with the game's creative director Rich Lambert, as well as Zenimax's studio director, Matt Frior, we got into talking about the process of negotiating...