Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath
Weeks after my visit to Bit Reactor, I can still distinctly remember every mission from my four and a half hours of hands-on time. It nails the XCOM specialty of combat that leaves you with stories, like when I used Jedi Padawan Tel-Rea Vokoss to force pull a guy into an exploding barrel, blowing up him and a bunch of his friends.
My greatest tactical coup? Laying down a ton of suppressing fire on an enemy spawn just as a droideka (those guys with the bubble shields) entered the picture.