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The Fallout VATS system was inspired by Burnout's crash mode of all things or, as Todd Howard puts it, 'imagine the car parts are, like, eyeballs and guts!'

With Fallout season 2 wrapped up, it feels like we've been deluged with everything except, y'know, a new Fallout game of some kind. Hopes were high that we might get a remaster at the show's end, or even two, but whoa there cowboy: that ain't how Bethesda rolls.

Instead, Bethesda's great and good have been conducting a bunch of retrospective interviews about the series, the latest of which is a mega-feature from GameInformer. In this, the key creatives behind Fallout 3 go a little deeper into the game's VATS system...

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