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Fallout designer Tim Cain reckons his subsequent 3 projects were buggy games 'or, as people called them, flawed masterpieces' because 'we had a lot of feature ideas, we did not edit ourselves at all, and we were a small team'

After heading up development on Fallout 1, project lead Tim Cain split from Interplay to found a new studio, Troika, alongside fellow Fallout devs Jason Anderson and Leonard Boyarsky. In a recent vlog on his YouTube channel, Cain dug into why Troika's output lacked a certain spit shine polish compared to their previous games and later careers.

For the unfamiliar, Troika is a very 'realheads know' sort of studio: Its games presaged the similarly buggy (and occasionally unfinished) early work by Obsidian...

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