The flood of Silent Hill F previews highlight an emphasis on combat that seems like a bit much
It can be hard to tell whether previews are an accurate overview of a game's focus. When a studio is showing off an immersive sim they often emphasize the combat rather than slower-paced exploration and puzzle-solving stuff, and I imagine the same is true of survival horror. People are less fussed if a preview spoils a boss fight than an entire puzzle solution, and it's a lot easier to sell a game based on "the fights look cool" than something more nebulous like atmosphere.
So maybe I'm...