For nearly 30 years—ever since the release of its second ever game, Max Payne—developer Remedy Entertainment has been in the business of making narrative-driven singleplayer games. Recent releases have even taken that focus further, tying together the studio's games into one connected universe of stories.
All of which ensures that, however you slice it, the biggest question hanging over its upcoming co-op shooter, FBC: Firebreak, is "why?". With its multiplayer, systems-driven action and...