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I've seen enough: No more forcing singleplayer studios to make mediocre live service games

We began this year with Suicide Squad: Kill the Justice League and ended it with Dragon Age: The Veilguard. Both are new games from beloved institutions of 2010s triple-A single player games, their first outings in many years⁠—a full decade since Arkham Knight and the last Dragon Age game, while it's been five years since BioWare's Anthem-shaped failure. Both were⁠—at least for part of development, with The Veilguard⁠—attempts at making live service, persistent multiplayer games in the vein of Destiny.

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