After thousands of hours spent in combat with orcs, androids, and enemy militants, I'll admit that it's gotten harder to find novelty in videogame violence. While Steam overflows with trucks, farms, and city builders for when I've grown battle-weary, violence overwhelmingly remains the basic mode of interaction, even in AAA RPGs that tout player freedom. No matter how fantastic a world big-budget RPGs might imagine, they rarely imagine one where it's not just a matter of time before the swords...