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Indie shooter devs pull a reverse-Concord: No one played their game, but they 'make it free to play and keep the servers online indefinitely' anyway

After around a year and a half in early access, Blindfire—a multiplayer FPS whose main thing is that its arenas are all incredibly dark, forcing you to rely on your other senses (and tech, naturally) to catch enemies—got its full release.

Which was something of a bittersweet event for its devs at Double Eleven, who wrote in a message to players that "We failed on our terms, and we're proud of that."

Blindfire had, quite simply, failed to set the world on fire. Despite mostly positive reviews...

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