This new climbing game is a bit like Darkest Dungeon on a mountain: Sometimes you have to cut the rope, and not everyone on the team is going to take it well when you do
Climbing games are having something of a moment: Fare like White Knuckle, Peak, and Cairn have all made big splashes (so to speak) and I maintain that Jusant is one of the most sadly overlooked games to come along in recent years. And now we've got Ascenders: Beyond the Peak joining that mix, with its own take on the cliffside life—but it's a whole lot different than the others.
Ascenders might be most aptly described as, what if Darkest Dungeon was a climbing sim? Thematically, that is.