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Crimson Desert's commitment to cleaning up its clunky controls shines the brightest in how satisfying it feels to fly around Pywel now

It's wild to look at Crimson Desert—a game I reviewed not even three weeks ago—and see it as an entirely different beast to the one that was released in March. Even as I was in the midst of my 75-hour review playthrough, Pearl Abyss was continuing to nip and tuck away at the thing. I don't think I've ever seen a singleplayer game shift and change in such a short period of time.

That's not to say that's a bad thing, mind. Much of the unnecessary friction I had issues with in my review have been fixed.

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