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I am obsessed with these deep dives into how Overwatch cultivates its incredible sound design for each hero

I do a lot of prattling on about how videogame music is a core component of design. Its exclusion is like baking a cake without any sugar or sweetener. Sure, you can still eat it, but it's not going to taste anywhere near as good without that syrupy twang.

Something I don't prattle too much about, though, are the sounds that reverberate beyond a game's score. Audio design is equally integral, though infinitely more difficult to perfect. Good sound design should feel effortless, despite the...

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