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Bethesda learned its lesson from DLC pop-ups in its older RPGs: 'We've gotten better at that'

Playing Bethesda's open world RPGs when they were new, each time you installed a new DLC you'd get a convenient notification as soon as you booted up your last save telling you how to start the quest or where to buy your horse armor or whatever. Replaying them after the inevitable GOTY or Ultimate edition made for a more jarring experience. You step out of the tutorial sewer or shelter and you're bombarded with pop-ups, one after another.

Istvan Pely, who has art credits on all of the Bethesda...

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