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Intel must also hate waiting for shaders to compile as it begins bundling pre-compiled code into Arc drivers for faster load times

We finally have games taking full advantage of the speed of a solid state drive and, bam! Shader compilation. Games require a whole lot of custom code, in the form of shaders, in order to look as good as they do these days. This code needs to be available at short notice, and often compiled ahead of time, in order to keep up with the demands of real-time rendering. That's why it takes time to compile on first boot. Unless, of course, you already have the compiled code ready to go.

Intel...

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