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Going Medieval stole my heart with a large, cursed hole

Going Medieval, the Middle Ages-themed colony sim, has finally left early access after five years of tinkering. It's changed a great deal since I first played it, when I already thought it was brilliant. Back then, it struck me as an easy-to-recommend RimWorld-like, but now it's just as evocative of the devilishly complex Dwarf Fortress. I still think it's brilliant.

With that out of the way, let's talk cellars.

I had a vision when I started my playthrough of Going Medieval 1.0. A simple vision for a simple man.

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