Going Medieval stole my heart with a large, cursed hole
Going Medieval, the Middle Ages-themed colony sim, has finally left early access after five years of tinkering. It's changed a great deal since I first played it, when I already thought it was brilliant. Back then, it struck me as an easy-to-recommend RimWorld-like, but now it's just as evocative of the devilishly complex Dwarf Fortress. I still think it's brilliant.
With that out of the way, let's talk cellars.
I had a vision when I started my playthrough of Going Medieval 1.0. A simple vision for a simple man.