Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
In his talk at this year's GDC, Arc Raiders production director Caio Braga said Embark's breakout extraction shooter hit emerged from a development cycle involving multiple massive directional pivots—points where many other game productions would have been cancelled.
In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that followed Embark's big hit leaves him wishing other projects were given the space to reinvent themselves that Arc Raiders enjoyed.