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'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me

At this year's GDC event in San Francisco, Nvidia took to the stage to tell game developers something that they, and anyone for that matter, already knew: future games will only have film-level graphics by 'fully leaning into AI to cross that chasm between what's attainable [now] and what's attainable in film rendering.'

Those were the precise words from John Spitzer, vice president of developer and performance technology (4:51 mins into the above video), when describing Nvidia's ambitions for path traced graphics in games.

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