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The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'

Arc Raiders looked very different in its early stages of development, and even compared to its initial reveal trailer. While the team was flip-flopping between genres, one thing was clear: your goal was to kill a boss as fast as possible. Naturally, there was a lot of mobility in these early prototypes. You'd move fast to reach the boss's location, there were jump pads to fling you around, and the Snap Hook was unlimited. It's almost unrecognisable to today, where your character has a satisfying...

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