Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it
Earlier this year, Dawn of War 4 developer King Art Games showed off its combat director, which synchronizes melee animations to go a step beyond the already impressive sync-kills that were a trademark of the original Dawn of War. As senior game designer Elliott Verbiest explained on the latest episode of Deep Strike, an interview series on Warhammer TV, they're worth slowing down the game to watch.
"We had a few closed alpha playtests," Verbiest said, "and one of the key points of feedback...