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Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game

From its first announcement trailer at the tail end of last year, it's been clear that Control Resonant is not the safe Control sequel that many players may have been expecting. With a new protagonist, a new setting, and a shift from gunplay to melee combat, it's shaking up pretty much every element of the formula.

But even knowing all that, it still managed to surprise me again during an in-depth, behind-the-scenes look at the game. The thing I really didn't expect is how much of an RPG Control Resonant is.

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