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Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

Tyler Wilde, US EIC

(Image credit: Future)

This week: Tyler has been making plans for PCG's coverage of next week's Game Developers Conference, which should shed more light on the issues at play here.

Every time a game like Highguard craters, we collectively wonder why the games industry keeps chasing huge live service hits when so many of them utterly fail.

The obvious answer is that, well, sometimes you do end up with a Helldivers 2, and you make hundreds of millions of dollars and everyone thinks you're really smart.

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