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Can Resident Evil Requiem finally make good on Resident Evil 6's best and most botched idea?

I love it when a developer takes another swing at an idea they didn’t nail the first time. The Legend of Zelda: Skyward Sword has a barren and boring sky to explore, likely because it was made for the humble old Wii. Twelve years and a few hardware upgrades later, Nintendo knocked that same idea out of the park with Tears of the Kingdom.

Which brings us to Resident Evil Requiem, a mainline sequel that has multiple protagonists each playing through their own missions in different horror styles.

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