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Bethesda originally thought Fallout 3's metro system should track to the surface world, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun'

We've recently had a bonanza of Bethesda interviews to mark… well, it feels like they were all done to mark the end of Fallout season two, which is a bit odd. But nevertheless, among them is Game Informer's excellent oral history of Fallout, in which the great and good from the studio reminisce about bringing the now-seminal series into 3D.

One of the biggest decisions was where the game would be set, with Bethesda's art team eventually stoked to go with Washington DC: mainly because lots of them lived there.

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