Todd Howard says Bethesda really didn't expect people to hate the way Fallout 3 ended with a full stop, and they scrambled together a solution but 'I'll give us an average grade on that'
Fallout season 2 is wrapped up and, no, we didn't get a surprise remaster dropping at the end. Instead, senior Bethesda types have been giving a bunch of retrospective interviews about the series, the latest of which is a mega-feature from GameInformer that dives into the creation of Fallout 3 and where the series went from there.
One thing I confess I'd forgotten about the game is the fact that, at launch, you could roll credits on it and then… the game would just end. I do remember being conscious of it at the time...