Rust devs surveil cheaters like they're 'playing an RTS game': 'Every gun shot, every message, every dropped item, every kind of interaction is logged'
The worst part about getting matched up against a cheater in any game is knowing there's not much you can do. You can send in a report, you can wait for some automatic trigger to ban them, you can curse the gods in a faith tradition of your choice, but no one with any authority to call out foul play is sitting there and watching you. Except in Rust, where they might be.
At least, that's how it is according to facepunch COO Alistair McFarlane, as he discussed in a post on X. He stated that...