I didn't realize how important headbob was until I played an RPG without it
I'm gonna show you two clips of walking in videogames: The first is from The Outer Worlds 2, and the second is Kingdom Come: Deliverance 2.
Here's The Outer Worlds 2…
…and here's KCD2.
You seeing what I'm seeing? The difference is small, but the effect is huge. In The Outer Worlds 2, which I finally got around to playing this week after hearing great things, I don't feel like a real person while moving around. I feel like a camera, perfectly hovering in place and magically stabilized...