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After playing Deadlock's new 'Oops, All Teamfights' mode, Highguard's kitchen-sink ruleset feels overwrought

I like the horse in Highguard. The biggest thrills you can find in that game are on horseback—galloping across plains, jumping off slopes, and blasting foes off their own horses as you circle each other like sharks. That only happens incidentally, though.

At its heart, Highguard is a game about farming Vesper (money but blue) and loot in the open world, then overpowering the enemy team… for the first few minutes of a round, at least. Then it's about competing to grab and escort the Shieldbreaker, sort of like capture the flag.

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