Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour
The latest issue of Edge magazine includes an article on the making of Bethesda's Fallout games, in which some of the studio's key creatives discuss how they brought Black Isle's classic isometric RPGs into 3D. The series was "a big pivot" for Bethesda, best known for the high fantasy of The Elder Scrolls, says lead artist Istvan Pely, who was responsible for much of the game's look: "It started with the box art."
One crucial element of that look was the presence of firearms, from pistols to energy blasters...