Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
Bethesda RPGs are so big and take such a long time to develop that there's naturally a lot left on the cutting room floor, leaving them to be discovered by modders and given a second life. One such dropped idea was Skyrim's fully dynamic civil war, co-lead designer and former Elder Scrolls loremaster Kurt Kuhlmann tells us. And it was "pretty far along before it got cut," he says.
"The civil war was originally intended to be much more dynamic, in the sense that we were tracking if you went...