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Larian's main focus for Divinity is 'to see how far we can push the diversity of companions' so intra-NPC relationships can feel more natural and complex

Arguably, the best part of any Larian game is its companions, each bringing a unique story and relationships that intertwine with the other friendly faces and the main story. Baldur's Gate 3 is the best example of this, with each of its 10 companions tying directly into the main story.

That said, it's not perfect, something even Adam Smith, Larian's writing director on its upcoming Divinity game, would agree with. When asked what his team's main focus for improvements would be in Divinity in the recent AMA on Reddit...

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