Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'
It's no secret that major studios are struggling to put out successful games. Between increasing development turnarounds, ballooning budgets, cancellations and mass layoffs, the industry is finding it harder to reliably bring projects to conclusion, leading to fewer blockbusters coming out each year.
Various reasons have been aired for these problems, ranging from overeager profit chasing, to mismanagement and the malign influence of private equity, alongside broader market influences like audiences playing fewer new games.