Is today's puzzle game scene interesting? 'No, I don't think it is,' says Jonathan Blow, even though there are 'really good games in the past' devs could look to for inspiration
Jonathan Blow—that fellow who made Braid and The Witness—revealed his new game at last year's Game Awards. Order of the Sinking Star, in the making for nine years, is pitched as a "game design supercollider" that mashes together four separate puzzle games into an enormous puzzle chimaera, throbbing with 500 hours of hot solving content.
Blow sat down with me to chat about the game before its reveal and, what with him being so inextricably associated with puzzle games as a genre, I asked...