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Clair Obscur: Expedition 33's lead says they messed up a little by putting a ton of great endgame content next to a final boss you can easily outlevel: 'We weren't sure if our game was going to be that good'

Clair Obscur: Expedition 33 is a brilliant RPG with one wrinkle—the endgame scaling its touch skewiff. It's not bad, don't misunderstand me: It's just that if you're a completionist like me, you likely hit Act 3 and roamed around the overworld, ticking off all of your checklists, only to loop back to the final boss and flatten it like an artist with a bottle of turpentine, a paint roller, and a grudge.

The game's lead game designer Michel Nohra confesses that they might've gone a little astray...

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