Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos
I've thought about Fallout 4 in a lot of different ways since first playing it ten years ago. On its release, I thought it was the weakest Fallout game, lacking the roleplaying depth of its forebears. But a recent replay helped me see its strengths as a survivalist shooter. There's a lot to love about its depiction of post-nuclear Boston if you're willing to overlook the fact that you solve most problems with a gun.
One aspect of Fallout 4 I haven't considered much, however, is its replayability.