If an NPC hates you in this adventure from the makers of Road 96, it's probably because another player was mean to them earlier
"We should make Road 96 but with boats! Boat 96!" joked the developers at Digixart when planning their follow up to their excellent procedural road trip, Road 96. And their next game does indeed have a lot of boats—but it's also a pretty big departure from their previous game.
Instead of NPCs changing your adventure, this time other players will: in Tides of Tomorrow, you enter an asynchronous multiplayer world where the actions of another player can have an impact on your own story, and your actions may affect them, too.