The hardest parts of open world walking simulator Baby Steps are 'harder than Getting Over It by quite some distance,' says Bennett Foddy
For those of you who spent hours trying to run just a few meters in slapstick physics game QWOP or wept in frustration after losing an hour's progress with one slip in climbing game Getting Over It with Bennett Foddy—brace yourselves.
The new walking simulator Baby Steps, published by Devolver and developed by Foddy, Gabe Cuzzillo, and Maxi Boch (Ape Out), is going to be even more of a challenge when it comes out later this year, at least in some ways.
"I think the hardest parts, which are all optional...