Former Bethesda dev went indie in part because of Fallout 76's noxious reception: 'If you put out a game that people don't like, the internet's gonna treat you like you're clubbing baby seals'
Fallout 76 has undertaken something of a redemption arc in recent years, but if you were around during its much-anticipated release you'll remember that it, aside from being mired in all sorts of controversies, had some pretty serious issues despite a promising skeleton.
The masses didn't exactly take it well, with project lead Jeff Gardiner getting yelled at in public and Todd Howard later admitting in a Wired interview that the team "struggled" to meet expectations.
Nate Purkeypile...