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Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone

I apologize to the friends and family who've been victimized by my inability to shut up about Kingdom Come: Deliverance 2 these past few months. Now 74 hours in, I'm sure the end is somewhere in sight, but I've been taking it slow ever since I arrived in Kuttenberg and the quest density suddenly tripled. Squashing beef between feuding mining crews, negotiating the release of a lord, tracking down a serial killer, helping a ghost stack some bones—there's an endless fount of strangers in need of Henry's services...

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