Destiny 2 has had a turbulent history—it's a game that, since its release in 2017, has seen many ups, downs, and outright blunders. So a GDC talk from one of Bungie's developers titled "Rescuing a Playerbase from the Doldrums" could apply to any number of periods throughout the game's life.
At this talk specifically, though, Destiny 2 principle designer Alan Blaine addresses the state of the game back in late 2022. This was the period in the months after the release of The Witch Queen—itself...