Parkour has always been a distinguishing feature of Assassin’s Creed. Hooded figures leaping between rooftops and flinging themselves into conveniently placed haystacks is one of the series' most consistent visual motifs. But as the games have evolved from historical action-adventures to quasi-RPGs, on-foot traversal has become increasingly sidelined in favour of more elaborate stealth and combat systems, as well as other travel mechanics like riding horses and sailing boats. Assassin’s Creed Shadows is intent on changing this...