Dragon Age: Origins had a great idea, and that idea was: origins. Bespoke prologues for each character archetype, they give you a personal introduction to the game that's completely different if you're an elven commoner living in a slum or a dwarven noble so privileged you can test the sharpness of your hammer on nearby peasants.
These origins would have made the perfect introduction to an open-world sandbox RPG, but turned out to be an awkward fit for one of BioWare's narrative RPGs—the...