Pirates are like vampires—they should make perfect videogame protagonists, but there are only a handful of genuinely good games about them. It's tricky because we want such specific things from them. The ideal pirate game in my head is a raid-and-trade game of battle on the high seas, but also one of portside economic simulation; broadside-maneuvering but also dueling on storm-tossed decks.
Rogue Waters isn't that imaginary game. It's something altogether different.
The word "rogue"...