Ray tracing has been a revolution, and it’s steadily becoming the norm for triple-A games. To put it another way, it’s lighting tech you definitely feel the absence of should a rogue update take away the option. Well, lighting artists are rejoicing because Unreal Engine 5 has come in swinging with what could be the next leap forward to set screens ablaze (though hopefully not our rigs).
Revealed during Unreal Fest this week in Seattle, MegaLights is a new, experimental feature for Unreal...