The Fallout lineage roughly splits into pre-Bethesda and post-Bethesda, but there are byroads. One of the most notable is 2001's Fallout Tactics, a Brotherhood of Steel RPG developed by Micro Forté. The game's critical reception was good, though sales weren't, and it occupies a strange non-canonical space: disregarded by Bethesda and Todd Howard (which "sucked"), yet bleeding into things like Amazon's Fallout show in small ways.
Jeremy Peel recently sat down with Fallout Tactics' lead designer...