Soulslikes—that is, the genre of games loosely defined by their similarities to FromSoftware's Dark Souls and Demon's Souls—are pretty common nowadays. Turns out that thoughtful and deliberate combat, challenging difficulty, and solid RPG mechanics are a good set of ingredients for a game.
I played quite a few last year—I played Lies of P, Remnant 2, and I reviewed Lords of the Fallen as well. They're all pretty dang good games in their own right, with Remnant 2 feeling like the most inventive of the bunch...