Critical Role's campaigns are like children: they seem nice, but I couldn't eat a whole one. I started watching both of its previous campaigns with the best of intentions, and a dozen or so episodes later I dropped out. Those four-hour weekly recordings are too much, especially when you sit through one devoted to a shopping trip and the next episode begins with someone saying, "I'd like to go back to that magic item shop."
Thankfully for me and the rest of the short-attention-span squad, there's now an official edited version.